Vertex Map

This is a concept that Kajanan introduced me to.

He said this was a good in-between Depth Map and Pointcloud.

It’s essentially an ordered pointcloud…?

Why don't we use vertex map instead of pointclouds then?

Vertex maps are intrinsically linked to the mesh structure, meaning they require a predefined mesh of vertices, edges, and faces. Vertex maps store additional data (like color, texture, weights) for each vertex in this mesh.