RGB

RGBA

Taught to me by Hemal Shah.

The A in RGB is for transparency.

it doesn’t really matter for cameras. It’s useful in games, where a particular material is semi-transparent, so the color is merged with the thing behind.

From a Performance Perspective

We can also use RGBA because it is more Memory Aligned, because each channel is 1 byte. 3 bytes is not aligned, you want 4 bytes, so you get 32 bits.