We don’t need to code our own physics engine with Unity.

I will start using Unity to make really cool animations and potentially games.

There are hierarchies in Unity.

Create folder > Materials

Add Component -> Rigid Body so it falls down Unity has its own physics engine

Game Mode vs regular edit mode

Be careful not to edit in play mode, as that will automatically reset You can click play and pause, and that resets

Changing the sky color -> change the camera things



Mesh Filter -> responsible for drawing the object on the screen Box collider -> allows things to collide with each other

Unity Scripting

Default game is running at 60fps


Q W E R T to change between different modes

CTRL + D to duplicate Shift + Space to maximize game view