CameraInfo
Projection Matrix
First Heard about this from Alvin Li. Itβs quite simple.
The projection matrix converts a 3D coordinate to a 2D coordinate, combining the Intrinsic Matrix K with the Extrinsic Matrix T, i.e.
P=K[Rβ£t]
You can add a column at the end composed of 0s to make it a 3x4 matrix.
In ROS
In ROS, they call this the projection matrix, even though really its just the calibration matrix with a shift for the baseline.
So the left 3x3 matrix is simply the Calibration Matrix, and there is Txβ and Tyβ which are 0 if it is the left camera.
You need to understand
P=βfxβ²β00β0fyβ²β0βcxβ²βcyβ²β1βTxβTyβ0ββ
http://docs.ros.org/en/melodic/api/sensor_msgs/html/msg/CameraInfo.html