Locomotion

There’s a lot of cool work in locomotion, but it seems most the field is solved. The main issue is that we know the Kinematics through the MoCAP, but we have no understanding of the Dynamics. We use RL to help us learn the dynamics.

Leaders

These idk

Here are some papers

long horizon locomotion

Whole body humanoid stuff?:

Motion imitation (non humanoid) stuff

What is the general flow of locomotion policies?

  • Your policy outputs joint positions, and you have a low-level PD controller that translates those joint position targets into actual motor torques to be sent out